爱心特效

原网站是:https://www.manyuan.ltd

在原网站的基础上作了修改,可以添加自定义文字,关键在于和爱心中心的相对位置需要随着界面的大小改变而改变,另外我将它部署到了我的博客上作为展示(github-hexo 如何添加自定义网页 - 简书 (jianshu.com))。

自定义的爱心效果:就这个爱心嘛 (jjuprising.github.io)

image.png

由于原本的画布是有做根据页面动态更新大小的,使得爱心总是位于界面的中央,这个功能非常好,因此我的想法在这个基础上获取画布的长宽,再加入微调值使得文字可以位于爱心的中央,同时能够保持和爱心的相对位置不变。此外,为了解决手机端适配的问题,在head中加上了最后一行META(令人惊讶的是,原网站没有这一句,但是依然可以适配手机页面,值得我去研究研究)。再者,我在尝试自己插入bgm时发现了audio设置auto还是无法自动播放的问题,最终参考原网站代码添加了播放检测的脚本解决了问题。

当然,这种方法是比较笨的,需要根据效果手动微整,也是目前我能想到的解决办法。而且,手机适配也做得一般,爱心会显示不全,且设置的字体加载不出来,效果差强人意,有待优化。

自定义修改的位置:

修改文字:在div元素中修改

手动微调:在代码的第299行,修改最后±的数值即可

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<TITLE> 就这个爱心嘛 </TITLE>
<META NAME="Generator" CONTENT="EditPlus">
<META NAME="Author" CONTENT="">
<META NAME="Keywords" CONTENT="">
<META NAME="Description" CONTENT="">
<META name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=3.0, minimum-scale=1.0, user-scalable=yes"> <!--适配手机 content参数依次 显示大小 初始大小 最大大小 最小大小 是否支持用户缩放 -->
<style>
html, body {
height: 100%;
padding: 0;
margin: 0;
background: #000;
}
canvas {
position: absolute;
width: 100%;
height: 100%;
}
div{
position: absolute;
width: 100%;
height: 100%;
}
audio{
display: none;
}
</style>
</HEAD>

<BODY>
<canvas id="pinkboard" ></canvas>
<div id="text" style="font-family: \534E\6587\884C\6977;">5 2 0</div>
<audio id="music" autoplay="autoplay" controls="controls" loop="loop" preload="auto" src="http://music.163.com/song/media/outer/url?id=9442015.mp3">
</audio>
<script>
// music
window.onload = function(){
setInterval("toggleSound()",1);
}
function toggleSound() {
var music = document.getElementById("music");//获取ID
if (music.paused) { //判读是否播放
music.paused=false;
music.play(); //没有就播放
}
}
//--创建页面监听,等待微信端页面加载完毕 触发音频播放
document.addEventListener('DOMContentLoaded', function () {
function audioAutoPlay() {
var audio = document.getElementById('music');
audio.play();
document.addEventListener("WeixinJSBridgeReady", function () {
audio.play();
}, false);
}
audioAutoPlay();
});
//--创建触摸监听,当浏览器打开页面时,触摸屏幕触发事件,进行音频播放
document.addEventListener('touchstart', function () {
function audioAutoPlay() {
var audio = document.getElementById('music');
audio.play();
}
audioAutoPlay();
});

/*
* Settings
*/
var settings = {
particles: {
length: 500, // maximum amount of particles
duration: 2, // particle duration in sec
velocity: 100, // particle velocity in pixels/sec
effect: -0.75, // play with this for a nice effect
size: 30, // particle size in pixels
},
};

/*
* RequestAnimationFrame polyfill by Erik M?ller
*/
(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());

/*
* Point class
*/
var Point = (function() {
function Point(x, y) {
this.x = (typeof x !== 'undefined') ? x : 0;
this.y = (typeof y !== 'undefined') ? y : 0;
}
Point.prototype.clone = function() {
return new Point(this.x, this.y);
};
Point.prototype.length = function(length) {
if (typeof length == 'undefined')
return Math.sqrt(this.x * this.x + this.y * this.y);
this.normalize();
this.x *= length;
this.y *= length;
return this;
};
Point.prototype.normalize = function() {
var length = this.length();
this.x /= length;
this.y /= length;
return this;
};
return Point;
})();

/*
* Particle class
*/
var Particle = (function() {
function Particle() {
this.position = new Point();
this.velocity = new Point();
this.acceleration = new Point();
this.age = 0;
}
Particle.prototype.initialize = function(x, y, dx, dy) {
this.position.x = x;
this.position.y = y;
this.velocity.x = dx;
this.velocity.y = dy;
this.acceleration.x = dx * settings.particles.effect;
this.acceleration.y = dy * settings.particles.effect;
this.age = 0;
};
Particle.prototype.update = function(deltaTime) {
this.position.x += this.velocity.x * deltaTime;
this.position.y += this.velocity.y * deltaTime;
this.velocity.x += this.acceleration.x * deltaTime;
this.velocity.y += this.acceleration.y * deltaTime;
this.age += deltaTime;
};
Particle.prototype.draw = function(context, image) {
function ease(t) {
return (--t) * t * t + 1;
}
var size = image.width * ease(this.age / settings.particles.duration);
context.globalAlpha = 1 - this.age / settings.particles.duration;
context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
};
return Particle;
})();

/*
* ParticlePool class
*/
var ParticlePool = (function() {
var particles,
firstActive = 0,
firstFree = 0,
duration = settings.particles.duration;

function ParticlePool(length) {
// create and populate particle pool
particles = new Array(length);
for (var i = 0; i < particles.length; i++)
particles[i] = new Particle();
}
ParticlePool.prototype.add = function(x, y, dx, dy) {
particles[firstFree].initialize(x, y, dx, dy);

// handle circular queue
firstFree++;
if (firstFree == particles.length) firstFree = 0;
if (firstActive == firstFree ) firstActive++;
if (firstActive == particles.length) firstActive = 0;
};
ParticlePool.prototype.update = function(deltaTime) {
var i;

// update active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].update(deltaTime);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].update(deltaTime);
for (i = 0; i < firstFree; i++)
particles[i].update(deltaTime);
}

// remove inactive particles
while (particles[firstActive].age >= duration && firstActive != firstFree) {
firstActive++;
if (firstActive == particles.length) firstActive = 0;
}


};
ParticlePool.prototype.draw = function(context, image) {
// draw active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].draw(context, image);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].draw(context, image);
for (i = 0; i < firstFree; i++)
particles[i].draw(context, image);
}
};
return ParticlePool;
})();

/*
* Putting it all together
*/
(function(canvas) {
var context = canvas.getContext('2d'),
particles = new ParticlePool(settings.particles.length),
particleRate = settings.particles.length / settings.particles.duration, // particles/sec
time;

// get point on heart with -PI <= t <= PI
function pointOnHeart(t) {
return new Point(
160 * Math.pow(Math.sin(t), 3),
130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
);
}

// creating the particle image using a dummy canvas
var image = (function() {
var canvas = document.createElement('canvas'),
context = canvas.getContext('2d');
canvas.width = settings.particles.size;
canvas.height = settings.particles.size;
// helper function to create the path
function to(t) {
var point = pointOnHeart(t);
point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;

return point;
}
// create the path
context.beginPath();
var t = -Math.PI;
var point = to(t);
context.moveTo(point.x, point.y);
while (t < Math.PI) {
t += 0.01; // baby steps!
point = to(t);
context.lineTo(point.x, point.y);
}
context.closePath();
// create the fill
context.fillStyle = '#ea80b0';
context.fill();
// create the image
var image = new Image();
image.src = canvas.toDataURL();
return image;
})();

// render that thing!
function render() {
// next animation frame
requestAnimationFrame(render);

// update time
var newTime = new Date().getTime() / 1000,
deltaTime = newTime - (time || newTime);
time = newTime;

// clear canvas
context.clearRect(0, 0, canvas.width, canvas.height);

// create new particles
var amount = particleRate * deltaTime;
for (var i = 0; i < amount; i++) {
var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
var dir = pos.clone().length(settings.particles.velocity);
particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
}

// update and draw particles
particles.update(deltaTime);
particles.draw(context, image);
}

// handle (re-)sizing of the canvas
function onResize() {
var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
div=document.getElementById('text');
div.style.left=canvas.width/2-56;
div.style.top=canvas.height/2.3;
div.style.fontSize=50;
div.style.color="white";
}
window.onresize = onResize;

// delay rendering bootstrap
setTimeout(function() {
onResize();
render();
}, 10);
})(document.getElementById('pinkboard'));
</script>
</BODY>
</HTML>